Making the game we put a lot of consideration into the puzzles and decided to split the game into chapters specifically to keep people from having to try everything with everything. They may be a little easy for a hard-core adventure gamer, i can see, and a lot of people go really fast through the game. The puzzles are specifically tailored to keep the flow of the game going. If you feel the game is too expensive, consider the cost of a pint of beer, or an ice cream. It's the sad state this industry is in, and i'm afraid the future of adventure games looks very bleak, as they are difficult to make free to play or even have a universally broad appeal, that is required for free to play to succeed. I know we've become accustom to getting our entertainment for free. We really appreciate reading feedback from players. Minor/ non game breaking UI oddity: If I hit pause and then resume the game while in the elevator, Joe decides to climb onto the wall a bit as seen here - no real harm, I seem to still be able to reach all of the game elements regardless but still figured Id mention it. Is there information on what your next project is? Looking over your blog and website it seems like The Silent Age is the only focus at the moment but I was curious for any insider secrets! ) What was the decision to have a screen pop requesting headphones? Do you feel that allowed the player to get more absorbed into it? I really did feel like that let me zone out the things going on around me but I was surprised to see it.ĭo you have any insight as to what inspired making this game? Was there any movies or was everyone just a fan of sci fi time travel genres?Īs the developer what was your favorite part of The Silent Age? Was there anything that was cut that you wish wouldve made it in? ** Questions if you or your team have time ** I hope soon to continue the adventures of Joe and hopefully I can pass on my feedback and opinions when I do so. To me this is the joy of indie development, to get to piece together a game that would otherwise not see the light of day. I like Joe, I love time travel stories and I feel like you painstakingly crafted a tale from which you wanted to tell. The puzzles for the most part all made logical sense and weren't adding a carrot to a trampoline sort of wonkiness of which I appreciated. I love a good point and click and I was incredibly impressed with the fact that you minimized the amount of "I cant do that" - each item having an appropriate and sometimes funny response from Joe. Okay, that being said! Music and sound was top notch. Such is the nature of the beast with so many games competing for my attention. Its a shame that as a gamer i feel so entitled to so much content for so little but I guess it felt a little on the pricey side for part 2. I am honestly still considering $5 for the next part however I was hoping for a little more crunch to the game - some more obtuse puzzles, a few red herrings, etc. The game only took me 50 minutes to an hour to get through the first part and minus one of the puzzles (entrance way to a particular building - dont want to offer spoilers!) there was no large head scratching moments. I wanted to get my only small negative out of the way before I begin with the rest of the positive feedback. The introduction of Joe the janitor manages to really connect me to the hero without a single word which is no small feat! Your team managed to drag me right into the tale. Wow! That was an incredibly experience and I just wanted to give you guys a shout out for a wonderful story. I hope you check it out and give me some feedback. You can play episode one for free on iOS, Android and Amazon but the Steam release includes both episodes (plus HD graphics, voice recordings and achievements) and therefore needs to be purchase (35% off at the moment btw). The game is quite unique IMO for it's story, fun puzzles, time travelling mechanics and atmospheric/moody surroundings. The game is a point-and-click adventure where you play Joe the janitor as he tries to save humankind from extinction. Now two years later episode two is out and the game is released on Steam. I got a job at House On Fire shortly after graduating from university and started working on "The Silent Age", which at that time they had just released episode one for mobiles. I wanted to share with you the first game I've worked on that has gotten released on Steam.
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